Formerly translated as “The Magic Sword Online“, the action MMORPG has finally gotten an official English name, Moonlight Blade. Developed in-house by China’s biggest internet company, Tencent, the latest trailer displays the game’s “live” day and night system. Not just for aesthetics, this system will be part of the bigger living world. Environment sounds,
Tactical gameplay of March of War starts you out with point in three categories: infantry, vehicles, and command points. In assault missions your goal is it to capture locations on the map that give you more of those points. And as you need those points to deploy units on the map, you get a mad rush for resources. So far, so good. But what units you can deploy depends on what units you previously bought. You only get the most basic, bad infantry in unlimited numbers. If you want better infantry, bazookas, jeeps, artillery, tanks, and the like, you need to buy those first. And this is where the payment part of the game ruins an otherwise nice game.
You can earn money and research points by playing, but even from the start that is an excruciatingly slow process. Once you have enough research points to discover new units, you can buy them with money. And you have them available for all your battles. So if you own let’s say 4 jeeps, you can deploy 4 jeeps in every battle. If you gain more vehicle points in the battle, but don’t have any more jeeps or other vehicles bought, you simply can’t use those points, which is obviously a big disadvantage. So the game allows you to buy gems with real money, and buy all sorts of vehicles for those gems. Including daily deals in which you can buy units you haven’t even researched yet. And you can’t just buy those units before the battle, you can even buy units DURING the battle. So if you think during a battle that you’d just need one more tank to win this, and you have the vehicle points, you can simply pull out your wallet and buy yourself another tank.
Now while there is a lot of disagreement of what exactly “Pay2Win” is, I would say that March to War definitely is Pay2Win. You can win a pitched battle not only against the AI but also against another player by paying more money on the spot. Even if I haven’t seen any units yet that are available *only* for cash and not through playing, the slow pace of resource gains through playing suggests that most of the time you will not have enough units for use all your deployment points, and thus spending money will always be an advantage over playing for free. You can also advance faster by buying research for real money.
I enjoyed playing a few tactical battles of March of War. And I tried out the payment model by spending $10 on gems. But seeing how much those $10 contributed to my overall progress, and how little the battles won contributed in comparison really turned me off. There is no way to play this game casually and for free, you either need to invest a lot of hours, or a lot of money to get anywhere. Worst of all are the “siege battles”, where you need to hold a position for a certain time: Even on easy difficulty your feeble starting army is assaulted by lots of tanks, and even if these are quite winnable you end up somewhat annoyed not having access to similar units. Unless you pull out your wallet and buy yourself some tanks. Sorry, there are a lot of good Free2Play business models out there, but March of War hasn’t got one of them.
For the really veteran online gamers, you would have heard of an old 2D MMORPG call Mix Master, which is still running in some European countries. Developed by Korean studio Aurora Games, Hench is the spiritual sequel to Mix Master. In Mix Master, players collect monsters known as “Hench” to fight alongside them, and
Mentioned in some earlier posts, Rootless Clan is 1 of the new special factions/ schools coming to Age of Wushu in China. Why “rootless”? Well, majority of the clan members are eunuchs serving in the palace, with a handful of retired powerful eunuchs and the rare ones still roaming outside the palace. As you could
Perhaps inspired by Nexon’s positive practices for its games, Korean developer All-M has recently launched its summer update for Kritika, coming in 4 different parts over the next few months. For the first part, known as “Awakening”, each class will be have 2 “Awakening” choices to choose from in terms of skills. Around 340