Former publisher Hangame announced the game’s closure earlier this month, claiming that developer Eyedentity Games provided them with sub-standard game updates since Open Beta started. With the game only closing on 20th March, the new publisher was revealed as Actoz Soft. The result is expected, as Actoz Soft is the Korean portal for China [&hellip
[Game website] 1 of Ubisoft’s latest attempts to break into the Free-to-Play (F2P) market, The Mighty Quest for Epic Loot just entered Open Beta. Having tried the game earlier, it has a good mix of elements from both Dungeon Keeper, Diablo III and tower defence games, which isn’t a bad thing. Of course, compared to [&hellip
The latest entry into the Mana series by Square Enix is heading to mobile devices, more specifically Android and iOS (Japan only). Known as Rise of Mana, this mobile RPG will feature a completely new storyline, not a remake or continuation of its predecessors. Players will control a character where an angel and demon [&hellip
If you followed that link above, the article about people being either clueless or jerks is of course about players of World of Warcraft. Blizzard recently said they would consider putting in a skill test as a requirement for running heroic dungeons, requiring a “silver” score in the Proving Grounds to access those. That is supposed to solve the problem of players in dungeons being “clueless”. Talarian quotes another player who “suggests that the real problem in random dungeons are the jerks”.
But just like on that sunny beach, I would say that the majority of players of World of Warcraft are neither clueless nor jerks. They are simply not interested in putting in a lot of effort. I mean, why would they? Didn’t WoW teach them for hundreds of hours that progress is something that comes automatically for just playing effortlessly? The idea that at the end of simply enjoying your sunny beach or cruise holiday you would suddenly be forced to put in some effort is really quite ridiculous. You could call it a bait & switch scam. The majority of players aren’t clueless or jerks, they are simply tourists. They regard the kind of people who take that game very seriously with the same bemused look as tourists on the beach give to somebody who is working hard there.
It isn’t for me to decide who is right or who is wrong here. Obviously heroic dungeons and raids require players to perform at a certain level for the venture to be successful. But I can’t really blame the tourists walking into them and wondering what the fuzz is all about. A performance requirement *IS* out of place in a casual game like World of Warcraft. I just seems to be part of the game because the developers failed to come up with a better idea for the endgame which would have been more fitting with the rest of the game. If WoW had that sort of performance requirement starting from level 1, the heroic dungeons and raids would fit a lot better, but then WoW wouldn’t have millions of players.
According to the recent information gathered from the Final Fantasy XIV press conference in China, the game wil enter its debut test phase sometime in April, with an official launch by end 2014. The publisher is Shanda Games, which have not really fared well with its recent games… Here are more details for the upcoming [&hellip