Robot Entertainment today announced they’ll be adding millions of carcasses to the orc pile with ORCS MUST DIE! UNCHAINED™, a raucous new multiplayer game in the award-winning Orcs Must Die! franchise. ORCS MUST DIE! UNCHAINED is a fast-paced Fortress Siege action game in which teams of heroes battle head-to-head to attack and defend ancient strongholds. [&hellip
[More info] Blizzard today announced the first paid content update for Hearthstone, titled Curse of Naxxramas, visiting a classic location from the Warcraft lore. A single-player campaign with 5 wings, the first wing of Curse of Naxxramas, The Arachnid Quarter, will be available free for all. Curse of Naxxramas will feature 30 new cards and several [&hellip
That isn’t to say that you can’t make good character creation tools in MMORPGs. City of Heroes was exemplary in that you could make very different looking characters with the tools provided. But in that case the costume was part of the creation process, while in many other MMORPGs the look of your armor depends on the gear you found. As clothes make out a major part of your look, the character creation tool in those games is then often full of sliders which don’t do much. Do you want your nose to be a centimeter longer, or your cheek bones a bit higher? Or do you simply not care, because once he is in the game, nobody is going to notice those minute details on your character?
Games like World of Warcraft or Wildstar at least have a wide variety of very different looking races on offer. Nobody is going to confuse your pink pigtailed gnome with your troll, or your chua with your mechari. Other games, like Black Desert or The Elder Scrolls Online, stick to humans, and that limits how different two characters can look from each other. As long as your character isn’t wearing a helmet, hair style and color is still quite a visible difference. But the length of your eyelashes or diameter of your biceps you took hours to plan in detail risks to be completely unnoticeable to the world.
What do you think about character creation tools in MMORPGs? Should we have a detailed one like Black Desert has in all of our games? Or would you rather have less options, but more visible differences between characters?
With the 2nd Closed Beta creeping near later this month, a new video previewing the daily activities for players was revealed earlier today. Basically, there will be many mini games, quests which require players to actually do something rather than kill “X”, upgraded UI, new world map system and more.
ArcheAge Korea will be getting its version 1.2 update next week (16th April), and player rewards will significantly increased for both PvE and PvP. Along with the new trailer, other new stuff include maps, monsters, gears, farm products and more. The English server under Trion is now in the Alpha phase. 1. Open field [&hellip