Finally, the much anticipated castle siege/ guild wars/ War of Emperium update arrived in the Korean server today, after the regular maintenance. From now on, this event will be held on a weekly basis on Saturdays at 21:00. There will be siege weapons to use, and the familiar emperium crystal will be making its return.
On 22nd May next week, ArcheAge China will be entering its debut test phase, opening the server doors to the public (those with activation keys of course) for the very first time. Hundreds and thousands of gamers in China are still trying to get a key, but the media and invited guests will have no such hassle. In
So many people use some sort of aid for depicting battles in a pen & paper game, for example figurines on a battle map. And suddenly you have graphics in your game. Of course that works perfectly well with minimal graphics, badly hand-drawn with a dry erase marker on a blank map with 1″ squares. But just like graphics in a video game are nice to have, having better graphics in a pen & paper game can also help immersion.
I was thinking about that because I am preparing Madness at Gardmore Abbey, a huge adventure with 30+ encounters, but only 2 poster maps. The books propose using the official tiles to create the rooms for the other encounters. But I find the tiles both ugly and not very practical: You need to lug around a huge box of them to have all tiles for the various rooms, then you need to find the right ones and assemble them on the table, and as they aren’t fixed in any way they can easily be accidentally moved when a player wants to move his figurine, throwing everything over. So I was happy when I found a set of encounter maps at the Cartographers Guild. They are a *lot* prettier than tiles. The grid isn’t always visible enough for my tastes, but I’m not going to recreate those maps myself in Campaign Cartographer just to change such a minor issue.
So now I’m spending a lot of time printing those maps out to scale on a color laser printer and taping the pages together to form a battle map. That works reasonably well for up to 2×2 pages, which is 16 x 22 squares. I have been experimenting in the past with having maps printed on poster, but that is only a minor improvement and a lot more expensive. Besides maps, I also try to make other handouts in my game graphically appealing. For example in my current adventure the players found “The Book of Strahd”, and I printed the two pages of text in a handwriting font on a parchment-like background. I got real Tarot cards for the fortune teller in that adventure too.
You might say that graphics aren’t essential to pen & paper games, but I do think that they improve the final result. And as I can only play a session every two weeks, I have the time to do some preparation.
Bluehole Studio’s debut title, TERA, is still my personal favourite when it comes to graphics and textures. I have seen developers butchered powerful engines such as CryEngine 3 and Unreal Engine 3, but in this case it did not happen. Earlier today, the Korean studio posted a recruitment advertisement on its website, seeking programmers to
In Korean online gaming culture, playing in internet cafes, or PC bangs, takes an important role. The hottest games recently includes League of Legends, Diablo III and Blade & Soul. With Dungeon Striker aiming to be a PC bang favorite as well, publisher Hangame can’t help but to take a shot at these close rivals. Dungeon Striker