[Game website] Aura Kingdom, also known as Fantasy Frontier in its native Taiwan, will be entering Closed Beta on 24th December 2014, Monday (US timing). I will be posting a couple of videos from the Founder’s Beta soon, and if you are looking for Closed Beta keys, stay tuned!
In a major game update yesterday, the Korean server for Dragon Nest welcomed its latest boss in the form of the Black Dragon. Of course, there is the Black Dragon nest as well for players level 70 and up to conquer. The entry limit for each players is capped at 2 times per week, [&hellip
The minor objection is that change in PC games technology has slowed down considerably in the last few years. I used to buy a new PC every two years, but the computer I bought two-and-a-half years ago is still able to play the latest games at the highest resolution of my 22″ screen with all settings to maximum quality. Yes, a 2013 game looks nicer than a game from 2007, but the difference isn’t as striking as let’s say between 2007 and 2001.
My major objection is that when I talked about Assassin’s Creed 1, I mostly talked about gameplay issues, not technical issues. And on the gameplay side I have problems seeing much technological development at all. One could for example think that better computers would enable better artificial intelligence. But if you compare let’s say Rome: Total War from 2004 with it’s Rome 2 sequel of 2013, the AI doesn’t seem to have evolved at all. The only recent “solution” to the computer being so bad at playing computer games that involve strategy or tactics was making every game multi-player online these days to avoid the need for an AI. And the only game I played this year with a gameplay I had never seen before was Card Hunter.
I do believe that computer games can remain relevant for much longer than 6 years. For example Elite from 1984 is still very much an inspiration for one of the biggest currently ongoing game development projects, Star Citizen. As is Wing Commander from 1990. In fact, Kickstarter is full of successfully funded projects for remakes of games from the 80′s and 90′s. There are even remakes that keep the original graphics, like the iOS remake of another 1984 classic, Lords of Midnight. Others modernize graphics and gameplay while staying true to the spirit of the original, like the new XCOM: Enemy Unknown / Enemy Within.
I think the games that are forgotten or dismissed after a few years are those who were developed with a focus on graphics instead of gameplay. The classics that people are trying to remake a quarter of a century later are those where the gameplay stood out from the crowd.
[Closed Beta signup] S2 Games, developers of the Free-to-Play Multiplayer Online Battle Arena (MOBA) Heroes of Newerth, today announced is brand-new title Strife has officially moved into the first wave of Closed Beta. The beta is not exclusive to any specific country and a limited number of players throughout the world are now getting early [&hellip
After being announced late last year, Korean developer Naddic Games announced that Closers: Dimensional Conflict will be entering its first private test from 21st to 22nd December. The number of players chosen will be kept very small. much like a focus group test (FGT). I recently just found out that the development team consists of [&hellip