Starting from 3rd July, ArcheAge Korea will be converting to a Free-to-Play model! This confirms the rumour first posted last month. As such, XLGAMES will be stopping sales of the current time cards, which consists of hourly, monthly, and 90 days. So how will ArcheAge be earning revenue? There will be 2 new premium packages,
ArcheAge – New Free-to-Play business model announced starting July
June 12th, 2013
RPG Gaming Destiny – Gameplay video paraded while PC version still unconfirmed
June 11th, 2013
RPG Gaming [Game website] While developer Bungie hinted a PC version for Destiny before, there has nothing been said thus far over at E3 2013. Confirmed for both Xbox One and PlayStation 4, Destiny is a next-generation always-online persistent online FPS. Bungie, the originators for the Halo franchise, has thus far refrained from calling Destiny a
The Favorites of Selune campaign – Level 5 – Session 6
June 11th, 2013
RPG Gaming Now previously the group had been fooled by a vampire disguised as a maid, so they were somewhat distrustful and tried to find out whether Bogdan was a vampire, for example by casting turn undead right next to him. But Bogdan showed no sign of being undead, ate the food he was offered, and when the cleric gave him a bottle of holy water (presumably for protection, but without explaining what it was), Bogdan just drank the holy water with no ill effect. Nevertheless the group decided to leave him in his cell until they had rested, and Bogdan told them that the staircase led to a secret door to the chapel, where they could rest in safety. That turned out to be true, so the next morning they freed Bogdan, armed him with a sword and crossbow from the vampires, and continued further into the dungeon.
The next room was a huge catacombs with 13 small crypts and an exit door opposite from where the players had entered. Now the rogue would have liked to loot those crypts, but the wizard was vehemently opposed and the majority voted to continue to search for Strahd’s crypt. They only read the epitaphs on the crypts, finding that they housed several deceased members of the von Zarovich family, as well as assorted nobles, and even one crypt with their dogs. Passing by the crypts, the wizard cast a mage’s hand spell to open the door leaving the catacombs, revealing an apparently empty room with a bricked up exit at the other end.
The rogue was the first to approach that door, but when he passed between the crypts in front of it, the other characters saw him “transformed” into a wight. The wight proceeded to attack them, and when the dwarven fighter stepped between the crypts to strike at the wight, he was transformed into a wight as well. In reality that was a teleportation trap: The rogue got teleported into a crypt, wearing nothing but a burial shroud, with another wight on the slab next to him, dressed in the same kind of shroud. So the rogue ran out of the crypt, through the door, and tried to hold that door closed. The fighter of course was switched by the teleport trap with the other wight, found himself alone in a crypt with a door being held shut from the other side, and started pulling at that door. That predictably ended with the stronger fighter pulling the door open and finding the rogue on the other side. The whole thing worked out to be funnier than I had thought.
Meanwhile the other four group members were not only fighting the two wights, but also Bogdan, who had turned out to be a werewolf (and thus really not an undead). The fighter and the rogue ran back to join their comrades, but of course their weapons and equipment were still on the wights. The wight who got teleported into the fighters armor had dropped his axe on the ground, the axe being an holy artifact, and the fighter managed to recover it without stepping into the teleport trap again. The wight in the rogue’s armor was carrying the rogue’s daggers in his belt, and with a successful pick pocket skill check the rogue managed to pull out those two daggers and in an epic move continued to hit the wight with those daggers. Overall the fight was interesting due to the teleport trap, and the added surprise from the werewolf, but not overly hard. The heroes managed to dispatch the three enemies after a few rounds with only minor scratches, albeit with two characters infected by the werewolf’s moon frenzy disease.
As there were only two wights in the crypt against which the fighter and rogue had been exchanged by the teleport trap, the players wondered whether the trap was still active. The cleric dared to try it out, and found the trap wasn’t doing anything anymore. So the group advanced into the next room, with the brick wall on the other side. That corresponded to information about Strahd having sealed his tomb. But of course nothing is more suspicious than an empty room in a dungeon, and the group took great care to search the room high and low for traps. Thus they noticed that in the 8 squares long room there were over the last 4 squares long gaps from wall to wall in the ceiling, as if something could drop from there. They tried to crack the brick wall from a distance with a throwing hammer tied to a rope, but didn’t make much progress.
So they started thinking about blocking the trap somehow, at first moving tables from the kitchen under the trap, but then concluding that if something heavy like a portcullis would drop from there, the tables might be too flimsy to stop it. So their next idea was using a stack of doors to stop such a portcullis. But where would they get all those doors? Well, from the 13 crypts they had up to now avoided. Thus the session ended with the amusing notion that the party might loot those crypts not for the potential treasure inside, but for their doors.
Swordsman Online – Open Beta date announced for martial arts MMO
June 10th, 2013
RPG Gaming Swordsman Online, which was delayed for a couple of years due to an internal engine change, will finally enter Open Beta in China on 28th June. The date also falls on the same day when Monster Hunter Online enters its first test phase, published by industry leader Tencent Games. As noted in my preview,
Phantasy Star Online 2 – Episode 2 content update coming next month
June 10th, 2013
RPG Gaming Earlier, SEGA revealed information for the next episodic “expansion” to Phantasy Star Online 2. Known as Episode 2, it launches July 17th, 2013 and players will see a new race, new weapon category, and a new planet. The whole update will be seperated into 3 parts to be completed in December. The new race, Dewman,
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