Overflow servers save Guild Wars 2 launch from complete disaster

I’d like to meet the developer/s who thought up of the overflow server queue solution and shake their hands. ArenaNet, give that guy/gal or team a massive raise because they completely saved your launch from complete and utter disaster. From queues to crashes to disconnects, I probably would have been logged in for a grand total of one-two hours this past weekend if it wasn’t for the overflow servers.

My first login came Saturday early afternoon and soon the crashes began.  After about a 40 min wait on the overflow server I final came up in the queue and was taken to the Gates of Madness server where I instantly tried logging into World vs World. Unfortunately I was hit with a second queue and had to wait another 30 mins before I finally got in, only to crash to my desktop about 10 mins into it.

Ugh, back in the overflow queue, waited 45 mins to get back to Gates of Madness, got lucky this time and only had to wait 20 min for WvW, but again 5 mins into it I crashed again. I think you’re getting the picture.

After that I gave up on WvW and for the next two hours just worked on the PvE part of the game, where again I spent the majority of my time on the overflow server as crashes continued ever 30-60 mins. I think I was on the actual server for maybe 60 mins on Saturday.

Fastforward to Sunday where it seems ArenaNet was able to fix the crashing issues, but queue times were even longer. I think it took about a hour to get off the overflow server and another 60 mins to get into World vs World.

All in all, aside from not being able to get into WvW on Saturday due to the crashes, I enjoyed my time with GW2 this weekend. Had it not been for the overflow servers, this would have been a very different post. I’m scared for tomorrow’s queue times. Might be a few days before I get back into WvW.

 

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Guild Wars 2 – ArenaNet confirms level 80 achievement is legit


In a simple Reddit post by ArenaNet’s Mike O’Brien, president and co-founder of the studio, apologized for the hint of exploiting posted previously and confirmed that Surfeuze, member of French guild War Legend, has achieved this feat in a perfectly legit manner.
 

The post Guild Wars 2 – ArenaNet confirms level 80 achievement is legit appeared first on MMO ☆ Culture.

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Guild Wars 2 – First level 80 player spotted


[Source] The first level 80 character in Guild Wars 2 was confirmed a couple of hours ago, with the honor belonging to a player named Surfeuze, member of French guild War Legend. He simply reached the level cap by crafting (see update below), with materials provided by his guild members.
 
Update: According to a member of War Legend, Surfeuze did play the game normally at times as well, hence his 80 levels were not solely from crafting.
 

However, it is important to note that his stats and level will still be changed according to the map he is in, hence he will not be dominating the low level maps. Also, reputation points from participating in events will be needed to purchase certain items and missing many achievements. Still, this is a feat to behold.
 

The post Guild Wars 2 – First level 80 player spotted appeared first on MMO ☆ Culture.

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Exclusive Video Interview: The Large & Small PvP Aspects of Defiance

After civilization as we know it was destroyed by an alien civil war with a dash of human involvement, it’s a bit tough to survive. To make due in the world of Defiance people need to band together, help each other traverse the dangerous lands and cover each other’s back.

Given the constant barrage of incredibly valuable material falling from the sky or coming from the earth itself, the world is full of speculators. Yet, not the type willing to do their dirty work themselves. Enter player-controlled avatars and mercantile factions. Level Designer Tony Morton discusses the reason players will be doing battle in small scale instances and the massive open-world mayhem of Shadow War.

Behind the cut is the full interview detailing core PvP gameplay, how the frenetic battles will be controlled on multiple platforms and more on open-world competition.

Defiance is scheduled for release in April 2013.

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Guild Wars 2 note

In a time and age where saying “I played World of Warcraft this weekend” is being interpreted as “Tobold hates Guild Wars 2″, I think I need to make a short statement of intention: I am going to buy Guild Wars 2 on release or shortly after. If I had wanted to play earlier, I would have had to pay €15 more (€55 pre-order price vs. €40 retail price). And I would have had to endure yet another MMORPG launch, which experience tells me to avoid, both for the technical problems and the gameplay problems when everybody has the same level and is in the same zones.

I will play Guild Wars 2. Later this week, or at the very latest next weekend. At the moment I am completely neutral and could not possibly tell you whether I will like Guild Wars 2 more or Mists of Pandaria. I will play them both and see for myself. I am trying deliberately to avoid the whole hype-to-disappointment cycle, and just judge each game on its merits. Or rather on my own very subjective criteria for what “fun” is. So, “NO!”, I am not willing to accept YOUR very subjective criteria for what fun is instead.

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