Dark Blood Online (KR) – New class added

As the English server (link) is preparing to enter its first Closed Beta phase, the Korean server for Dark Blood Online added a new class yesterday, the Thief. Its 2 advancement classes are the Assassin and Outsider, which I think is a pretty cool name. Wish more game developers will bother about choosing unique class names =.=”



Judging from the trailers, the Outsider seems to be more specialized in area control and traps while Assassin is all about damage. Whatever the case, both are looking awesome additions to the roster.



I actually played a little bit on the Taiwan server, but since I knew the English server was coming out, I only took videos of each class’ tutorial in order not to spoil the fun. The other classes can be viewed here (link).






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TERA’s 2012 Election Season Almost Upon Us

TERA’s political system was not technically delayed shortly before the title’s launch earlier this month, but En Masse Entertainment hasn’t done anything with the system since. Until now, that is. The politicking will begin in earnest this Friday, May 18, for those interested!

The political system is a one-of-a-kind feature enabling high-ranking members to wield untold power over the direction of the realm. For better or worse, the reign of prosperity (or terror) will only last three weeks before another Vanarch is elected. Once elected – more on that in a second – a Vanarch is able to mandate and collect taxes and select which special vendors to open for business. Both the powers of community-elected officials and the process itself are set to mature with the game.

Like any real political system, you have to work at being an electable official before you can be elected. Thankfully, millions of dollars aren’t the only requirement. Players must be level 50 (experience), be a leader of a guild of level 3 or higher with 20+ members (leadership) and pay 3,000 gold and 100 Catharnach Awards (currency sink) to get on the ballot.

If you’re interested, registration begins this Friday, May 18, followed by a week of voting. If you’re not interested in the responsibility, you can vote for a candidate of your choice once per continent per server per account.

Time to go work on my soapbox speeches.

Stay tuned on the latest election happenings by visiting the Election Calendar.

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The Favorites of Selune campaign – Level 2 – Session 2

In the last session my group started the Reavers of Harkenwold adventure. They learned of a group of evil mercenaries called the Iron Circle having taken control of the Barony of Harkenwold, and started helping the resistance movement by going after a tribe of bullywugs that was allied with the Iron Circle. In this session their fight against the bullywugs continued. Having dispatched the bullywug guards in the entry part of their cavern the last time, the party now advanced into the interior of the cave.

There a more epic battle ensued. Besides regular bullywugs there was their leader, a sorcerer hiding in a dragon’s skull, which gave him cover against attacks by the players. And there were two grey oozes as a kind of surprise arriving only in the second round of combat behind the players. The whole thing was pretty well balanced and challenging, with the group succeeding in the end. But as soon as they had rested a bit and found some treasure, a patrol of bullywugs returned, getting them into the fourth fight of that game day (second of the session).

The main challenge of that fight was two giant frogs, who swallowed characters whole, taking them out of combat until they succeed a saving throw. The 4th edition of these giant frogs has been discussed on other D&D sites and forums, with some DMs feeling that they need to be nerfed. The have the potential to take a character out of combat for quite a while, without him able to do anything but take damage and roll saving throws. But I felt that this would mainly be a problem for smaller groups, while I have a six player group, with enough damage potential to take out a frog that is getting too dangerous. And I distributed their swallow attacks around, so as not to take the same character out of combat repeatedly and make the combat boring for him.

The group succeeded this battle as well, and found a halfling boy who had been taken prisoner by the bullywug patrol. The boy led the group back to his clan, a group of Vistani traveling folk on a barge on the river. The Vistani being travelers not only of this world, but of parallel worlds as well, they could advise the group on their enemy of the previous adventure, the ancient vrock Jaazzpaa. They suggested that if Jaazzpaa’s chalice of planar travel had been weakened by centuries of contact with holy water, the demon would need a place where the barrier between the worlds was thin to reactivate the chalice. And they knew of the Keep on Shadowfell being built just on top of such a rift in the barrier between worlds.

Exhausted from a day of fighting, the group decided to spend the night with the Vistani, and we ended the session there.

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Kingdoms of Amalur developer in financial trouble

[Source] I am surprised EA is not helping a lending hand so far. The developer of Kingdoms of Amalur: Reckoning, 38 Studios, is apparently embroiled in a financial with the local authorities of Rhode Island. You see, the studio was promised a loan of USD 75 million back then to move to the area, which was criticized by then governor candidate Lincoln Chafee. Now that he is the governor, things will not be going as smoothly as planned.

38 Studios is currently developing “Project Copernicus”, apparently the MMO version of Kingdoms of Amalur: Reckoning. With a AAA grade MMO requiring around USD 50 million in development costs, any possible deduction in the loan amount (I suspect a hefty one) will no doubt cast the game production in doubts. Talks are ongoing to make the studio “solvent”, which no doubt means there is a bigger trouble than just funds for developing the MMO.




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Diablo III – Understand the past, shape the future

Less than 2 hours before the digital copies of Diablo III can be installed and less than 24 hours before the game servers open, I thought it would be nice to have a recap on a previously posted video which outlines the birth of the Diablo franchise. Seriously, you have got to appreciate the founding of Diablo which came as a coincidence since it was first a turn-based game.



Blizzard kindly uploaded a new video a few days back to talk about what Diablo III is, and it is worth a look as well. I did notice all the Asian game media outlets are very quiet on news today. Oh my, I can’t wait to get started on the game!




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