D&D Essentials

I have been playing Dungeons & Dragons since the first edition of Advanced Dungeons & Dragons. That first edition came in 3 hardcover books, the Player’s Handbook, the Dungeon Master’s Guide, and the Monster Manual. And these 3 core books have been how AD&D (renamed D&D since the third edition) was released in every edition up to and including the 4th edition of 2008. That changed in 2010 where a new line of products was released called D&D Essentials. While D&D Essentials are still 4th edition rules, the books are now smaller sized paperbacks, there are more of them, and they aren’t called Player’s Handbook, Dungeon Master’s Guide, and Monster Manual any more.

The easiest case is the Monster Manual, which has been replaced by the Monster Vault. While the Monster Vault book is a small paperback, what you buy is actually a big box which contains that paperback and lots cardboard sheets with tokens for all of these monsters. Plus there is an adventure and poster maps. As Amazon sells the box for under $20, that is quite good value for money. The only downside is that there are less monsters in the Monster Vault than in the Monster Manual.

The Dungeon Master’s Guide also comes in a box with a thin paperback book on how to be a DM, a DM screen, an adventure in two parts, a monster booklet, monster token sheets, and battle maps. As you can see, there is already some overlap with the Monster Vault. Again the idea is more to have the whole game in a box than to offer exactly what was contained in the Dungeon Master’s Guides before.

An interesting addition to all that is the Rules Compendium, a 320 pages paperback which contains all the 4th edition rules as a reference. As since 2008 the 4E rules have had errata and addendum, this comes in handy. And I actually like the small paperback format better for a rules reference book.

All these D&D Essential products mentioned up to now are completely compatible with the 2008 Player’s Handbook, Dungeon Master’s Guide, and Monster Manual. There has been some rebalancing of monster stats and things like difficulty checks, but essentially (pun intended) this is still 4th edition D&D.

Where D&D Essentials differs a lot from the 2008 4th edition is in what used to be the Player’s Handbook. This now comes in two small but thick paperbacks: Heroes of the Fallen Lands, and Heroes of the Forgotten Kingdoms. Each book has only 4 character classes, and different races. Thus you would need to buy both to get the 8 classes of the Player’s Handbook, and you’d pay more for that, and get a lot of rules explanations twice.

Even worse, the characters you can produce with the D&D Essentials books for players differ significantly from the characters you could produce with the Player’s Handbook. Basically the D&D Essentials books offer you a lot less choice. Take for example a fighter / knight: In the PH a fighter would have daily powers, which got removed in D&D Essentials. A PH figher would get the choice of 1 out of 4 possible encounter powers at level 1, and another choice of 1 out of 6 possible encounter powers at level 3. In D&D Essentials he gets Power Strike at level 1 instead, no choice, and a second Power Strike per Encounter at level 3, again no choice. Only with the utility powers the choice is similar. But even then the powers are not exactly the same. The D&D Essentials characters are not weaker, and could theoretically play in the same campaign as the original ones. But you try to explain your players then why some of them have choices when they level up, and others don’t.

Fortunately for my particular campaign the question whether players can use D&D Essentials characters doesn’t pose itself. The D&D Essentials haven’t been translated into French, and some of my players don’t speak English. So my campaign is based on the French versions of the Player’s Handbook and Dungeon Master’s Guide. And even those had limited availability, apparently D&D isn’t doing so great in France.

Overall I love the Monster Vault and the Rules Compendium, and I also ordered the Dungeon Master’s Kit. I’ll stay away from the “Heroes” books of the D&D Essentials, as I don’t like the simplified character creation. I recognize the efforts to make the game “more accessible” (where have I heard that before?), but I think WoTC went too far here. Choosing powers on character creation and leveling is fun, and reducing that fun and the choices is not a good idea.

Share and Enjoy:
  • Digg
  • del.icio.us
  • Facebook
  • NewsVine
  • Reddit
  • StumbleUpon
  • Google Bookmarks
  • Yahoo! Buzz
  • Twitter
  • Technorati
  • Live
  • LinkedIn
  • MySpace

ChangYou : Developing action MMORPG using CryEngine 3

 In a recent interview with ChangYou’s Chief Operating Officer (COO) Mr Tan Dewen, he candidly answered some questions about the China online gaming giant’s plans for 2012 and the near future. For 2011, Duke of Mount Deer Online (link) was the company’s flagship title (but revenue was not high from what I heard). ChangYou’s main source of income is still currently from Tian Long Ba Bu, also known as Dragon Oath in the English market (link). Below are some other answers given by this executive.

- 2012 titles in China currently include Peach Garden Online (link), Q Water Margin 2, EA’s Battlefield Online, KARCASS and a self-develop MMORPG.

- KARCASS, now known as Dark Blood Online in Korea, is a Diablo-like title imported from Korea with more blood and gore than usual games. aiming the mature gamers’ market. Compared to other titles in the top-view genre, the action will be much faster.


- KARCASS is currently going through localizing and the addition of localized content, hence giving the game an edge over competitors with games of similar genre. It is expected to go live only in 2013.


- ChangYou is currently developing an action MMORPG using Crytek’s CryEngine 3. The storyline is based on a novel, <<搜神记>>, or loosely translated as “God Searching Chronicles”. The game’s title has not been confirmed though.

- This CryEngine 3 action MMORPG will definitely not be going live this year, but it is possible to have an appearance at this year’s ChinaJoy (end July).

- Last year, the only Western games making waves were ChangYou obtaining Battlefield Online and World of Tanks (under another publisher). Mr Tan stated that the reason why Western games failed in China is due to lack of localized content. Using Battlefield Online (below) as an example, he said that despite getting the rights over a year ago, localization of content is currently still going on.



var cpmstar_rnd=Math.round(Math.random()*999999);
var cpmstar_pid=23912;
document.writeln(““);
Share and Enjoy:
  • Digg
  • del.icio.us
  • Facebook
  • NewsVine
  • Reddit
  • StumbleUpon
  • Google Bookmarks
  • Yahoo! Buzz
  • Twitter
  • Technorati
  • Live
  • LinkedIn
  • MySpace

Forsaken World : Nightfall – Biggest update teased

[Game website] Experience Forsaken World like never have before! The brand new flying system will take players through the skies of Eyrda with new bosses, dungeons, and events designed specifically for flying. A new fortress in the sky has emerged along with new, unexplored areas.


Be the first to experience the exciting new quests and monsters that roam the land. The Immortal Rift is being revamped into an all-out land conquering system. Attack and defend against other guilds to claim a territory within Eyrda. These are just some of the new features that are coming with Nightfall! Stay tuned for more information!


var cpmstar_rnd=Math.round(Math.random()*999999);
var cpmstar_pid=23912;
document.writeln(““);
Share and Enjoy:
  • Digg
  • del.icio.us
  • Facebook
  • NewsVine
  • Reddit
  • StumbleUpon
  • Google Bookmarks
  • Yahoo! Buzz
  • Twitter
  • Technorati
  • Live
  • LinkedIn
  • MySpace

Ragnarok II (KR) – Open Beta next week !

[Game website] Yes, in less than a week’s time on 22nd February, Ragnarok II will go into the Open Beta phase in Korea. After years of delay, re-development and setbacks, Gravity Games is finally releasing the sequel to one of the most beloved online games of all time. Below is a trailer which is in the form of a cartoon, and hopefully there are plans to work on a full anime series as well. The original Ragnarok anime wasn’t that bad, at least it was better than MapleStory…


Those of you with a Korea Social Security Number (KSSN), time to register and rock the game next week! I will be staying away as I am not really adapt at the language, but to the rest of you, have fun!


var cpmstar_rnd=Math.round(Math.random()*999999);
var cpmstar_pid=23912;
document.writeln(““);
Share and Enjoy:
  • Digg
  • del.icio.us
  • Facebook
  • NewsVine
  • Reddit
  • StumbleUpon
  • Google Bookmarks
  • Yahoo! Buzz
  • Twitter
  • Technorati
  • Live
  • LinkedIn
  • MySpace

Buying new rules

As I mentioned yesterday, the core rule books of Dungeons & Dragons are the Player’s Handbook, Dungeon Master’s Guide, and Monster Manual. You could always get all three of them together for under $100, and that was enough to get a full group playing for years. Nice for poor students, but not really a recipe for a huge financial success of the game company. TSR was nearly broke in 1997 when they got bought by Wizards of the Coast. And while I don’t have details, I always thought about that purchase as being a case of “I liked the product so much, I bought the company”. I am pretty certain that WotC made a lot more money with Magic the Gathering and Pokemon trading cards than with Dungeons & Dragons.

But of course the fact that you *can* play Dungeons & Dragons very cheaply doesn’t mean everybody does it. In some ways D&D resembles a Free2Play game, where especially the Dungeon Master can buy all sorts of nice convenience items. In my enthusiasm of getting back to D&D (and having foolishly thrown away most of my old stuff years ago), I bought quite a lot of rule books and rule supplements, adventures, and especially everything having maps and monster tokens. The stuff hasn’t become any cheaper since I was a poor student, but my financial means have improved over the last quarter of a century.

Much of what is on sale is targeted at the Dungeon Master. There are campaign settings, adventures, and monsters galore. The players aren’t supposed to buy those, except possibly for the “Player’s Guide to” the campaign settings. Buying adventures at best spoils a player’s fun, and at worst leads him completely astray because he thinks he knows what will happen while the DM often enough changes the story and only uses the parts of an adventure he likes.

But what I noticed especially with the 4th edition is that there are now more and more books printed for players. There is now a second and a third player’s handbook, plus several “player’s option” books. All of these books contain new character classes with new powers. I’ve counted 26 character classes just in the Wikipedia entry on 4E classes, and I think the character builder on the Dungeons & Dragons Insider website has even more. There are also lots of races added to the game this way.

I must say I am not a big fan of buying new rules to increase the number of character classes. So many classes mostly end up being confusing and it becomes difficult to roleplay the differences between them. The deluge of player’s books seems more designed to increase WotC’s revenues than to make Dungeons & Dragons a better game. And as it is difficult to see how strong a new character class is on paper, I would be cautious to allow a player something very exotic that then turns out to have been min-maxed for power rather than chosen for being interesting. I rather support Wizards of the Coast by paying for a subscription to Dungeons & Dragons Insider, which has a lot of useful tools for Dungeon Masters.

Share and Enjoy:
  • Digg
  • del.icio.us
  • Facebook
  • NewsVine
  • Reddit
  • StumbleUpon
  • Google Bookmarks
  • Yahoo! Buzz
  • Twitter
  • Technorati
  • Live
  • LinkedIn
  • MySpace
Powered by WordPress | Designed by: MMORPG Games | Thanks to Game Music Soundtracks, VPS Hosting and Website Hosting