Wildstar beta weekend plans

I have a long weekend before me, 4-day Easter weekend. Which happens to coincide with a Wildstar beta weekend. Now I don’t want to play the beta too much and then get bored on release. But I do want to use the beta weekends to make some decisions on my release main. The last beta weekend already helped me to decide to go warrior as a class, and this weekend I’m trying to decide on a path.

Now the path decision for me is between settler and explorer, after having tried all four paths in the low levels. The scientist path is for people who like to read all those lore books in games like Skyrim, but I was never that interested in game lore. Call me a snob, but in my experience the writing in games isn’t all that great, even if you compare it to “pulp fiction” fantasy novels like Conan the Barbarian. And if you have to find the lore in bits and pieces, you’re usually missing half of the picture. I also tried the soldier path, but the “extra” activity of the path was way too similar to what I was doing already all day long when questing.

In the low levels I did like the settler path, because it is a bit like a scavenger hunt with picking up resources everywhere. But at level 10 I realized I would want a resource gathering tradeskill, and so now I wonder if all that gathering isn’t again going to be too much of the same. I was more skeptical of the explorer path at first, because I am not a huge fan of jumping puzzles in MMORPGs. But I played an explorer to level 10 and there were some cool parts like being able to run along specially marked explorer flags to get huge speed boosts. At least the flags were marked with an explorer symbol, so I assume other paths can’t use those. I assume the trampoline mushrooms are useable by everybody.

So what I am going to do this weekend is mainly to play my level 10 warrior / settler some more, maybe up to where you get housing, and do all the settler path missions I come across. Then I’ll see if there is a bit more variety there than just gathering resources for building buff stations. I hope that after a few more levels I will be able to decide whether settler is the path I really want to play in the long term.

Share and Enjoy:
  • Digg
  • del.icio.us
  • Facebook
  • NewsVine
  • Reddit
  • StumbleUpon
  • Google Bookmarks
  • Yahoo! Buzz
  • Twitter
  • Technorati
  • Live
  • LinkedIn
  • MySpace

MapleStory 2 – New teaser trailer posted for upcoming sequel

A new teaser trailer was recently posted for MapleStory 2, which actually features some of the monster art images revealed thus far for the sequel. It is developed by Nsquare (a team formed by NCsoft and Nexon), and expected to be the major highlight product this November at G-Star 2014.   Taking place long before [&hellip

Share and Enjoy:
  • Digg
  • del.icio.us
  • Facebook
  • NewsVine
  • Reddit
  • StumbleUpon
  • Google Bookmarks
  • Yahoo! Buzz
  • Twitter
  • Technorati
  • Live
  • LinkedIn
  • MySpace

War Thunder – Tencent Games revealed as publisher for China server

Developed by Russia-based studio, Gaijin Entertainment, it was announced earlier that Tencent Games has secured the war game’s publishing rights for China. Tanks, war planes and warships in 1 single game with astounding graphics… You get the drift. The debut test phase begins on 15th May.   The English server is currently in Open Beta [&hellip

Share and Enjoy:
  • Digg
  • del.icio.us
  • Facebook
  • NewsVine
  • Reddit
  • StumbleUpon
  • Google Bookmarks
  • Yahoo! Buzz
  • Twitter
  • Technorati
  • Live
  • LinkedIn
  • MySpace

Age of Wushu – Preview of Rootless Clan for upcoming content update

Age of Wushu today introduced a swords-wielding class, the Rootless Clan in its upcoming expansion Tempest of Strife. This mysterious yet heinous class is an expert of both melee and ranged attacks and revels in sending a deathblow to their foes with rapid swordswings. Just as the Chinese saying goes, “There is no impregnable defense, only [&hellip

Share and Enjoy:
  • Digg
  • del.icio.us
  • Facebook
  • NewsVine
  • Reddit
  • StumbleUpon
  • Google Bookmarks
  • Yahoo! Buzz
  • Twitter
  • Technorati
  • Live
  • LinkedIn
  • MySpace

Tyranny of Dragons in the marketing department

So 5th edition Dungeons & Dragons will be out this year, and a bit like a World of Warcraft pre-expansion patch there is a huge D&D marketing campaign in the build-up to the release, called Tyranny of Dragons. If you are playing D&D in any sort of “official” setting, you’ll be fighting the Cult of the Dragon. So far, so good.

But if you want to see an example of how heavy-handed it can get if you want to move an existing campaign onto the current marketing train, you don’t need to go further than PAX East, where Acquisitions Incorporated played their public D&D game. I found the introduction of the Cult of the Dragon rather badly done. The DM had to bend the rules quite a lot to give the enemies a surprise round, because the narrative didn’t even talk of an immediate ambush. The heroes walk out of a tavern, there are guys standing there, so from that point on, if a combat breaks out, why would anybody have a surprise round? And don’t tell me that the DM didn’t fudge dice there to get to that neat situation where everybody but the group leader was down before anybody could act.

So, yes, I understand the requirements of the marketing department to introduce their new material. But they way they did it really wasn’t elegant. It sure served the purpose of establishing the Cult as “the enemy”, but as I player I would have felt railroaded there.

Share and Enjoy:
  • Digg
  • del.icio.us
  • Facebook
  • NewsVine
  • Reddit
  • StumbleUpon
  • Google Bookmarks
  • Yahoo! Buzz
  • Twitter
  • Technorati
  • Live
  • LinkedIn
  • MySpace
Powered by WordPress | Designed by: MMORPG Games | Thanks to Game Music Soundtracks, VPS Hosting and Website Hosting