Archive for the ‘RPG Fan Articles’ Category

Time, money, games

There has been some renewed discussions on the “evils of Free2Play” following the news that Rift is changing its business model and like so many others will abandon subscriptions. In the context of people recently pointing fingers at World of Warcraft for being down to 8 million subscribers it is worth remarking that WoW is [...]

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MMORPGs and win conditions

Dàchéng believes I don’t know the difference between toys and games. But not only am I very well aware of that difference, I also believe that he didn’t consider the possibility of somebody playing with a toy and only imagining playing a game. Imagine the following situation: You are on your way from home to [...]

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No fun later

As Azuriel always disagrees with me in the comment section of my blog , it is worth mentioning that I fully agree with his post on Instant Gratification vs Fun Investment. So much that I’d even use the same examples, deckbuilding in Magic the Gathering and campaign preparation for Dungeons & Dragons: For time investment [...]

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Graphics in pen & paper RPGs

When you read a review of a video game, almost always there are comments about the graphics: How do the characters look, how are they animated, how do their surroundings look, and how do things like spell effects look. There are both artistic considerations to that, as well as technical ones, like how blurry a [...]

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Gardmore Abbey Player Map

I’m planning on running a huge “sandbox” adventure for my D&D campaign, using Wizard of the Coast’s boxed set Madness at Gardmore Abbey. Basically that is a huge abbey complex on a hill with lots of encounter locations, and the players are sent there on different quests and have many different possibilities on how to [...]

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