GunZ 2: The Second Duel (KR) – No kStyle in sequel

After going through some of the comments in my YouTube channel, there are a couple of posters who are still not sure if kStyle found in GunZ 1 will be appearing in the sequel. The answer, as noted in a post back in December 2011, is a “no”. I might be nearly 2 months late with this news, but here is the full article again for those who did not catch it.

Q. When was GunZ 2 project started?

A. GunZ 2 project was started on the second half of the year 2007. But the first 2 years were spent building fundamental technologies and testing, so release point was postponed later than what we originally planned.

Q. What is the biggest difference between GunZ 1 & GunZ 2?

A. The noticeable feature of GunZ 2 is the adaptation of Full Physics Game Engine. There are many games which use Physics Engine, but it is mostly used for visual effects or it is used under limited circumstance for multiplay. But, GunZ 2 synchronizes all Physics simulation on the network, and this exclusive technology realizes the users to experience and perform such creative gameplay in GunZ 2 which is completely different from GunZ 1. Unfortunately, the trailer doesn’t fully display this feature but as the development progresses and through the release of new information you will see and feel it greatly.

Q. Will there be any other class than the 3 classes presented for the official release? 

A. No, because developing additional class is a huge job. Sometimes we heard about adding a healing class rumor, but this was never an issue even from the beginning. For the official service, total of 3 classes will be launched, and these include female assassin, male fighter, and female heavy characters which weren’t shown on the trailer.

Q. Is character customizing possible?

A. Of course. We just didn’t apply the equipment change part for GSTAR because of the limited time for the show. We already prepared enough costumes to present for the official version, and you will see it as more information about GunZ 2 reveals.

Q. Enforcement of PvE mode?

A. Yes. We consider PvE mode in GunZ 1 as just a foretaste. We were determined to make attractive and enjoyable PvE mode so user can also have fun just by playing PvE mode. However, PvE mode is not enough to experience everything about GunZ 2. Our ultimate goal is to provide more experimental features in PvE to bring a brand new gaming experience for players.

Q. Will there be the technique called kStyle at GunZ 2?

A. kStyle from GunZ 1 will not be included in GunZ 2. We acknowledge that kStyle would have enhanced the popularity of GunZ 1 but it is also true that it holds many derivative problems. And also we doubt for the necessity to keep kStyle since GunZ 2 will have totally new tactics and controls. Just considering what we have planned for GunZ 2 so far, we believe that there is enough content to exceed GunZ 1 and provide a lot of enjoyable features. So there is no need to be disappointed about kStyle.

Q. When will GunZ 2 be officially released?

A. We are currently working on the contents and elaborating more on Full Physics Game Engine. It is hard to tell definite timing for release but it is our goal to release early next year (2012) in Korea.

Q. Please tell about international language service plan.

A. So far, only the release of Taiwan, Macao, and Hong Kong during the third or fourth quarter of 2012 is confirmed. Since GunZ 2 is receiving lots of attentions from many game publishers of different territories, we hope to be able to release regarding additional officially servicing territory by early next year.

Q. Do you have any plan to lead the international service by development studio such as GunZ 1?

A. Not at all. Actually it is difficult to say that it won’t happen in the future, but for now we can’t prepare for such service plan or the operating team. We think that we have accumulated good experience while leading an international service for GunZ 1, but it is out of our capacity to operate an international service in our own at this moment.


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Ragnarok II (KR) – Open Beta finally announced

(Game website) After years of delay, months of beta testing and millions of fans waiting anxiously, Ragnarok Online II (Korea server) will finally be entering Open Beta! This will happen on 22nd February 2012, late next month, burying all the negative news that the game will once again be postponed. Those of you with a Korean Social Security Number (KSSN), are you ready?!


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Come quietly or there will be… trouble : APB first impressions

The first time I played the original Realtime Worlds beta of All Points Bulletin I never really got past the first few tutorial missions due to a faulty graphics card. After spending some time with the free-to-play revival of this game, I’m starting to think I may have missed out on a fun experience.

Taking place in the fictional city of San Paro, APB pits criminals vs enforcers in a virtual game of cops & robbers. Featuring no classes, levels or stats, your skill with a gun will largely dictate your success, or failure in this game.

I say there are no classes but that’s not entirely true. Players can purchase equipment and character modifications that grant various buffs in the form of extra health, quicker health regen, ammo regeneration for team mates, and various other goodies I’ve not yet had the chance to play with. This enables players to specialise in various areas, perhaps equipping modifications beneficial to a sniper, or a close quarter shotgun wielder in effect creating your own custom class similar to the perks/specialisation features of modern FPS shooter titles.

Character customisation features some of the most varied options and choices you will likely ever see in an MMO, and will probably suck up a large amount of time when creating your first character. I was able to knock up a hockey masked enforcer tribute to Casey Jones fairly easily. Another childhood fantasy achieved if only in video game form.

After picking a faction and creating a character, players are transported to a tutorial area where your first ‘contact’ will provide a few basic solo missions. As an enforcer I was dispatched to remove some graffiti from a wall and some other basic tasks before given the choice of entering one of three ‘action’ districts, or the ‘social’ district.

Action districts are instanced areas containing up to 100 players where missions or open world activities (such as witnessing crimes or committing them) can be completed. Grouping is handled automatically upon entering an action district, or you can manually join a group or even run missions on your own, although I highly recommend grouping. Sure you can complete things on your own, but there is a lot of fun to be had jumping into a vehicle with some friends and hanging out the windows showering your enemies with automatic fire!

Before long you will find yourself dispatched against enemy players to assault or defend locations, pick up and deliver evidence, raid criminal hideouts, and other various missions. For each successful mission you gain prestige and improved standing with local contacts unlocking clothing, weaponry, and vehicles. Prestige affects the number and threat level of the enemy players you will be matched against which I found to be an interesting way of matching players together.

If you don’t feel like taking part in combat, the social district is a PvP free area containing all the tools required for the huge level of customisation available in APB. Players can alter clothing, give vehicles a new lick of paint, or even change the physical look of their character such as hairstyle, body features etc. Player auctions can also be accessed here and there is a large selection of gear and weaponry to choose from.

So far despite a few niggling issues I’m having a lot of fun with APB. It’s refreshing to play an MMO (of sorts) that relies more on player skill than gear level to progress.

Stay tuned for my full APB Reloaded review.

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Update – Court papers reveal plans for Lineage III

(Source) In a follow-up to the previous post on the lawsuit filed against Bluehole Studio by NCsoft, the full court papers have been spotted online, with the latter’s plans for Lineage III described in almost full details before it was apparently cancelled. From what I have read (giant bosses, action combat, political system etc), TERA does seem to be a legitimate copycat of the original blueprint of Lineage III. Read the full details in the source link above.


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New LotRO Expansion Announced – Riders of Rohan

Today Turbine announced the fourth expansion to Lord of the Rings Online, named Riders of Rohan.  The expansion which will be released in the fall of 2012 and will bring with it a level cap increase, new locations, mounted combat and much more.  Executive Producer, Kate Paiz, stated that Riders of Rohan will be the largest expansion to date and will be twice as large as Rise of Isengard.

NEW FEATURES:

  • Experience the Riders of Rohan – Join with the Rohirrim and ride across the sprawling Plains of Rohan; witness the breaking of the Fellowship at Amon Hen; forge alliances with the Ents of Fangorn; and aid Éomer, adopted son of Théoden, as he seeks to protect his homeland from the growing Shadow.
  • Introducing Mounted Combat – Ride into Combat atop your loyal War-steed as you defend the people of Rohan from the forces of Isengard and Mordor. Customize your War-steed’s armor and level its skills over time to aid you in mounted defense of King Theoden’s lands. Mount your steed and gather your fellows to fight against Warbands, contingents of roving warg riders that have been scouted all over the Plains of Rohan! It falls to you to head off and defeat this new threat before they over take the land.
  • Advance to level 85 – Continue your legend in the next chapter of The Lord of the Rings Online. Experience new adventures in the epic story, and gain new skills and deeds as you face new challenges on your journey to 85!
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