[Game website] Coming 18th March, the first English server of Yulgang 2 under Cubizone will welcome the start of commercial launch phase, along with the brand new, long awaited class, Assassin. This will be the 5th playable class in the action combat MMORPG. Also known as the sequel to Scions of Fate (North America), [&hellip
[Steam Greenlight] A new game just popped up on my radar, and it is a 3rd-person PvP arena game known as Barbarian Brawl. Developed for Windows and Mac, it is essentially 20-man free-for-all game, with different types of weapons and pre-made barbarian characters. Visit the website for more!
[Source] The former community lead for En Masse Entertainment’s TERA, Evan “Scapes” Berman, has now been handed the position of Community Manager for the upcoming ArcheAge. An industry veteran with experience in handling big online games, he will also be covering Defiance as well
I was thinking about that when I read this rant about the Bore-lock, in which the author complains that the warlock in 5th edition D&D (they apparently dropped the “Next” label) is boring, because he works with the same rules system on magic as the wizard and sorcerer. Because if you consider the question how magic works in the context of designing and pen & paper role-playing game rules system, you have one big question to answer first: Is there only one rules system for magic, which applies with different flavors to all spell-casters? Or do different character classes have different rules systems?
Of course both are possible. It comes down to a question of design philosophy, how complex you want to make your rules system. The author of the blog post linked to above clearly prefers more complex system in which every class has a different rules system. But there are obvious advantages to less complex systems, in terms of clarity, as well as class balance. If for example the different spell-casters in your group recover their spells in different ways, they end up pulling the group into different directions. The caster who in a Vancian model “forgets” his spells after casting them will want to rest more frequently to regain them, while another class whose resources aren’t linked to long rests might want to carry on.
Personally I prefer the simpler model of having only one system of how powers work. That doesn’t mean that all classes become the same, because different classes can have different powers. But you don’t need to keep half a dozen different rules system in your head, and the resource management of different classes is more closely aligned.